Looking for a developer to make multiple quality of life and UI improvements to Token Health mod UI. These can be offered as PR to the original mod dev.
https://github.com/schlosrat/token-health
Fix the listener for ENTER to ignore press of Enter if the mouse has entered any editable field on the Token HUD such as the Elevation value, Health value or Bar Brawl values. Currently ENTER while they are focused will change the value and open Token Health at the same time.
In order to remove the dependency on positive values (damage) and negative values (recovery), change the “Apply as Damage” button to be two buttons “Apply as Damage” (japonica red) and “Recover” (pastel green). The current 100% width button becomes 70% width, and a 30% width “Recover” button is added on the left side (so 30% Recover, 70% Damage, for the window width). Using negative values to change the direction of the action should still be possible, just not mandatory.
General slimming and CSS improvements
Change how primary/secondary/tertiary attribute values are displayed:
Instead of checkboxes as it is now, use multiple text entry boxes, the primary and secondary are positioned next to each other, and tertiary if configured at all, positioned centered on a second row. The fixed string “Amount” would change to the name of the attribute.
This will allow support for changing mutliple attributes at once, i.e. default values set to Health and secondary and tertiary attributes at the same operation will both apply at once, rather than call the window twice.
Support for PF2 Shields Token Bar mod by Ghost.